The Vastly Underrated Genius of The System Shock Series

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(Nth Review #15) The System Shock series is a cult favorite among PC gaming enthusiasts with arguably the industry’s most terrifying villain, but what brought this series to life? And what continues to breathe wind into its SHODAN-controlled sails? Nick finds out in this newest epic Review of the System Shock series!

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0:00 - Preamble
2:50 - I. Remember Citadel - History
21:13 - II. Make Yourself Comfortable, Hacker. - Narrative + Mechanics
1:13:27 - III. Are You Afraid? What Is it You Fear? - Fear as Gameplay
1:23:45 - IV. Engineering Recreation Command - Immersive Sims
2:20:39- V. My Cup Runneth Over! - Legacy
2:28:20 - VI. Conclusion

GlaDOS the potato … - Portal 2 Gameplay by MrGamingGods
https://www.youtube.com/watch?v=ZVSbJQuPouw

Descent - Gameplay [HD] by Nostalgic Games
https://www.youtube.com/watch?v=SuMBYZrcQfU

Singapore-MIT Podcast transcript with Austin Grossman + Looking Glass alumni
https://web.archive.org/web/20110722024851/http://www.binarydrift.com/LookingGlass/AustinGrossman.html

Ken Levine’s System Shock 2 Prologue Fiction:
http://web.archive.org/web/20000816000301/desslock.gamespot.com/features/systemshock2/ss2fiction-1.html

Postmortem: Irrational Games' System Shock 2
https://www.gamedeveloper.com/design/postmortem-irrational-games-i-system-shock-2-i-

Warren Spector Interview with Polygon on System Shock 3:
https://www.polygon.com/features/2016/8/30/12700542/system-shock-3-art

Doug Church Interview with Kieron Gillen
https://web.archive.org/web/20060618231403/http://gillen.cream.org/wordpress_html/?p=676

What Might Have Been: Irrational Insider
https://irrationalgames.ghoststorygames.com/insider/what-might-have-been/

The Escapist: Ken Levine says Multiplayer Hurt System Shock 2
https://www.escapistmagazine.com/ken-levine-says-multiplayer-hurt-system-shock-2/

VGC: The System Shock 3 team is ‘no longer employed’, it’s been claimed
https://www.videogameschronicle.com/news/the-system-shock-3-team-is-no-longer-employed-its-been-claimed/

PC Gamer: How One Phone Call Saved a tiny studio and gave the world System Shock 2:
https://www.pcgamer.com/system-shock-2-retrospective-20th-anniversary/

Polygon: Ahead of its time: The history of Looking Glass
https://www.polygon.com/2015/4/6/8285529/looking-glass-history

Rouse, R., Ogden, S., & Falstein, N. (2005). Game Design: Theory and Practice. Wordware.

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